Author Topic: [ARCHIVE] Pre-1.0 Daily builds  (Read 158990 times)

2014-10-03, 12:26:44
Reply #135

zzubnik

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It's not a viewport, it's a VFB in this mode, so it is not interactive by nature.

2014-10-03, 12:27:42
Reply #136

tomislavn

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Is it still possible to apply for daily builds or are applications of that kind closed for now? :)
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2014-10-03, 12:29:21
Reply #137

Ludvik Koutny

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I mean i can't navigate in interactive viewport. Zoom, pan, doll - all that interaction is not available.

It is, but you probably have locked viewport. Open render settings, and on the left of Render button, check if padlock icon is enabled ;) Of course you need other viewport to navigate, you can not navigate directly in VFB. So make sure in render settings, that your viewport is not locked, and then set viewport layout to display two or more viewport, and use one of the to move around ;)
« Last Edit: 2014-10-03, 12:32:48 by Rawalanche »

2014-10-03, 12:33:21
Reply #138

zzubnik

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Ignore my previous reply. I thought he meant when you had used the viewport as the extended viewport with the render in it,

2014-10-03, 12:37:18
Reply #139

Ludvik Koutny

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In both cases view transformation will work. Both floating window and extended viewport. But you can not navigate directly in VFB. You need to use other viewport, which interactive will synchronize navigation with. It can be perspective view, orthographic view or Camera. All of those will work :)

2014-10-03, 12:38:56
Reply #140

zzubnik

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..  you can not navigate directly in VFB.

That's what I was trying to say.

2014-10-03, 12:41:39
Reply #141

Ludvik Koutny

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..  you can not navigate directly in VFB.

That's what I was trying to say.

Yep, i was just confirming what you said, so others know :)

2014-10-03, 13:59:18
Reply #142

Dom74

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You should primarily use viewport VFB for interactive. Use floating window only if you need your preview on the other monitor. Lock viewport is already in 3ds Max, so you do not need Ondra to implement it. It's that small padlock icon with "View" drop down in render settings next to the render button.
Ok, got it, works well, thanks, I'm not familar with activeshade options.

2014-10-03, 15:23:11
Reply #143

romullus

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I mean i can't navigate in interactive viewport. Zoom, pan, doll - all that interaction is not available.

It is, but you probably have locked viewport. Open render settings, and on the left of Render button, check if padlock icon is enabled ;) Of course you need other viewport to navigate, you can not navigate directly in VFB. So make sure in render settings, that your viewport is not locked, and then set viewport layout to display two or more viewport, and use one of the to move around ;)

That! One of the first things i always do, is lock viewport. Thank you.

Btw, max crashed when i was playing with motion blur and interacive. Will try to reproduce that.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2014-10-03, 16:07:21
Reply #144

romullus

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Interactive rendering:

1. MB don't reflect shutter speed changes, unless some additonal changes is made.
2. turn MB on and try to create some primitives in viewport = crash
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2014-10-03, 17:04:19
Reply #145

Ondra

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* adjusting colormap does restart interactive rendering

fixed, same for changing tabs
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-10-03, 17:13:51
Reply #146

Stan_But

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Interactive don't stops with limitation of passes or time  ((
It would be more comfortable for work and CPU

2014-10-03, 18:38:46
Reply #147

maru

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It's beautiful! :D
Marcin Miodek | chaos-corona.com
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2014-10-03, 19:33:58
Reply #148

arqrenderz

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Any chance to post some videos? or its under "nda" until SOA??

2014-10-03, 19:54:53
Reply #149

Stan_But

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Why?
The one and the same map used in both cases