Author Topic: [ARCHIVE] Pre-1.0 Daily builds  (Read 159109 times)

2014-09-27, 15:15:46
Reply #105

Dimer

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HI!!
New bild (2014-09-27) is crash 3ds max 2014, when I open mat editor.

2014-09-27, 15:22:28
Reply #106

mirokurcik

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also

2014 release
2015 release
2013 assert (in max2014)

ME crash.

2014-09-27, 15:47:54
Reply #107

Ondra

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there was a small error, I'll rebuild it
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-09-27, 15:53:51
Reply #108

Chakib

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HI!!
New bild (2014-09-27) is crash 3ds max 2014, when I open mat editor.

here too ( legacy )

2014-09-27, 16:04:43
Reply #109

Ondra

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fixed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-09-27, 16:13:42
Reply #110

Dimer

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Thanks!!! Tested

2014-09-27, 19:53:00
Reply #111

Juraj

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Hi Dimer, any review ? I am on previous daily (23), deep in deadline for VeniceAD project, which I should show on latest features imho, but is all stable ?
Please follow my new Instagram for latest projects, tips&tricks, short video tutorials and free models
Behance  Probably best updated portfolio of my work
lysfaere.com Please check the new stuff!

2014-09-27, 21:29:41
Reply #112

Stan_But

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2014-09-27, 22:29:31
Reply #113

Chakib

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caught this in max 2014

Here too, must stop render and it returns normal and see the passes :)
Between nice new feature guys :p !

2014-10-02, 16:01:07
Reply #114

Dom74

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from the last build :
Build timestamp: Oct  2 2014 14:48:15
Corona version: Daily build post-A7, Maxsdk version: 2014
exception error when start rendering

2014-10-02, 16:11:33
Reply #115

Ondra

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the build is probably just not stable, but can you send me the scene just to be sure?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-10-02, 17:27:39
Reply #116

Dom74

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sure, where ?

2014-10-02, 23:39:37
Reply #117

Ondra

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I'm dropping a build with the new interactive rendering support. It will be officially announced on saturday. Until then I need to do as much testing as possible (of the interactive and everything else).

There are 2 ways to turn on interactive: either click interactive button in main render settings, or change one of the viewports to "Extended ->Corona Interactive" to start with a docked interactive window.


BTW: You can turn it off by right clicking into the interactive window and selecting some other view type.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-10-02, 23:51:51
Reply #118

arqrenderz

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Best news Ever!!!! it feels like my birthday!!

2014-10-03, 01:07:51
Reply #119

Dom74

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The interactive window do not catch the proper render size from the common settings panel, the with and height are correct only if I launch a render first, also,
all action on the VFB restart the rendering process (ex: open tools tab, change tab, modify exposure, etc...).
Changing viewport change interactive view, this is not easy to modify lights or objects position using another view, can you introduce a "lock viewport" to maintain
the interactive rendering in a specific viewport or camera while working on another view ?
The interactive button is located on the displacement frame, must be in the interactive tab.

Sorry, I forgot to mention the interactive mode is a great addition.
« Last Edit: 2014-10-03, 01:20:14 by Dom74 »