Hey Keymaster don't understand me wrong, I don't mean you have to add any feature more to have a character animation based mnarketing for Corona, Corona has the most importnat things for that, Render Elements, shadow catcher, motion blur in deformable objects and camera space and SSS... what else do you need to conform a character animation oriented render engine? It's not a VFX render engine because it lacks some basic features for it like a proper volume material with density inputs or the ability to render billions of particles points in a superb speed, but that is VFX, character animation is a completely different thing, and any small/medium studio can deal with it using corona in it's current state (using HDCache with the corrent setting syou won't get any flicker)
Yes a skin shader could be good, and as you say tons of things could be good, but what I mean is that there is no need to orient Corona towards arch&viz exclusively, Corona is capable of doing much more in it's current state.
Cheers.