Author Topic: [ARCHIVE] Pre-1.0 Daily builds  (Read 159500 times)

2014-09-05, 00:54:36
Reply #45

Ondra

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please send all activation requests at the mail in the first post, and only from your email address you used for the first activation.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-09-06, 09:44:50
Reply #46

vkiuru

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Hi guys,

I know it's saturday and all but I'd really appreciate if one of you found the time to answer my request that I mailed you. I've got a really big space that would greatly benefit from volumetrics and my deadline is on monday. Thanks!

EDIT: a Thank You is in order! Great!
« Last Edit: 2014-09-06, 17:07:38 by vkiuru »

2014-09-06, 12:50:19
Reply #47

Dom74

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Thanks Ondra.

2014-09-08, 00:09:09
Reply #48

romullus

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Does lack of new daily builds in recent month is because of hard work on getting C4D version to public, or it means you are preparing for first commercial release and there isn't gonna be new features until then?
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2014-09-08, 00:21:53
Reply #49

Ludvik Koutny

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Does lack of new daily builds in recent month is because of hard work on getting C4D version to public, or it means you are preparing for first commercial release and there isn't gonna be new features until then?

Well, i think the reason is because Ondra spent two weeks being at Siggraph and then recovering from jetlag. Afaik, he's already working hard on new stuff ;)

2014-09-08, 09:57:54
Reply #50

Ondra

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New daily build is up. Features the new embree, bugfixes, and new handling of glossy surfaces, which is more accurate than before.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-09-09, 13:36:36
Reply #51

juang3d

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Does the new embree accelerate things?

Cheers.

2014-09-09, 14:00:06
Reply #52

Ondra

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yes ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-09-09, 23:14:15
Reply #53

Bigguns

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May I ask when the skin shader will be made :) I have some character waiting it haha.

2014-09-09, 23:40:34
Reply #54

davius

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Is this "new ebree" new instructions from Intel or changes you made to Corona itself? Testing here and so far so good!

2014-09-10, 01:11:28
Reply #55

pokoy

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Don't want to be a pain but could you post a more detailed changelog here (or in the changelog thread) just so we know what exactly is different and we don't panic and post bug reports? Thanks!

2014-09-10, 09:40:37
Reply #56

Ondra

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There was a lot of changes, but mostly in internal stuff users dont care about. Overall only visible change should be speed improvement and getting darker results with materials with very low glossiness and/or strong bump
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-09-10, 15:10:52
Reply #57

Ondra

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GGX build is up. It shades glossy reflections in a different, and IMHO more plausible way. Try it out, do some comparisons, hunt bugs, etc. ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-09-10, 15:43:22
Reply #58

Bigguns

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Wow :) thank's for adding GGX :) . I would like also you to incorporate ABC shader, mainly because we can adjust the tail wich we cannot with GGX. So instead of having 2  or 3 layers of reflection to get the effect we want with abc we can have just one.

2014-09-11, 00:19:04
Reply #59

romullus

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Tested GGX on simple spheres. I'm quite impressed! Can't wait to see how it will look in real life scenario.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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