Author Topic: [ARCHIVE] Pre-1.0 Daily builds  (Read 156916 times)

2014-12-20, 14:52:42
Reply #555

kregred

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the build is up. Please test it in animations rendering, it should not flicker. No changing of settings should be necessary.
Tried UHD cache on the current animation. Flash - it's not a flicker )
« Last Edit: 2014-12-20, 15:03:26 by kregred »

2014-12-20, 15:04:25
Reply #556

Ondra

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Nice :D Can you send the scene?

I am currently working on improving the cache further, since I found some scenes where it flicker. Expect updated version this weekend... plus a surprise :D
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-12-20, 15:18:03
Reply #557

kregred

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The scene is yet at setup stage, that's only a test render. I'm still preparing the geometry and materials, they aren't final yet. Do you need it at current stage, or when I finish?
« Last Edit: 2014-12-20, 15:41:07 by kregred »

2014-12-20, 17:26:02
Reply #558

The Pixel Artist

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KM, what's the preferred method for submitting bugs/issues?  Through Mantis, this thread, or both?
(just submitted a couple through Mantis)
Adrian Alan Brown
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2014-12-20, 17:41:02
Reply #559

Ondra

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mantis
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-12-20, 18:11:23
Reply #560

juang3d

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What do you think about the flicker in my scene Keymaster?

Bear in mind that my scene is lit basically with indirect light, there is no direct lights and there is no sun in the sky, so the liught comes from the sky, nothing more.

Cheers.

2014-12-20, 18:13:24
Reply #561

The Pixel Artist

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mantis

Will do, thanks!

How about the ACM converter, you officially support it now, right?  Should it's bugs/issues be reported though Mantis or in the main ACM thread?
Adrian Alan Brown
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2014-12-20, 18:17:23
Reply #562

Ondra

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in the ACM thread, because it is being developed by Deadclown
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-12-20, 18:25:38
Reply #563

snakebox

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Nice :D Can you send the scene?

I am currently working on improving the cache further, since I found some scenes where it flicker. Expect updated version this weekend... plus a surprise :D

Oh... It is xmas soon!  I <3 surprises :D

2014-12-20, 19:27:26
Reply #564

The Pixel Artist

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KM, when you get a change (I know you must be incredibly busy) could you maybe update the daily build changelog?  If so, thanks!

Also, does anyone know what the most stable/usable build has been since the 7.1 release?
Adrian Alan Brown
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www.thepixelartist.com
Behance Gallery: https://www.behance.net/thepixelartist

2014-12-20, 19:54:15
Reply #565

juang3d

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BTW Keymaster you told me to remind you about the legacy build for 2015, but I can wait until your next build with the surprise :)

Cheers!

2014-12-20, 23:06:53
Reply #566

Ondra

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Uploaded new daily build - the UHD cache changed slightly. Try resetting all settings (this is crucial if you used previous build!!!) and rendering the problematic animations.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-12-20, 23:28:04
Reply #567

juang3d

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Testing as we speak, will post results soon.

Cheers!

2014-12-20, 23:33:58
Reply #568

Ondra

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I would be grateful for any scene with flickering UHD cache, so I can add it to my testset
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-12-20, 23:52:08
Reply #569

juang3d

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I'm prepairing the results to upload them, but here are my first impressions:

UHD works great, no flicker at all in my test, BUT I noticed a serious increase in render times, so it went from 46 secs per frame to 1 minute 4 secs per frame, this does 20 seconds more, I'm not sure if this is just due to precomputation time or due to render time, in this case precomp time for the last frame was 39 seconds while render time was 19 seconds (plus other things like parsing and Geometry it is 1 minute 4 seconds) so maybe is due to precomp time.

Cheers!

P.S.: BTW what is the surprise? :)


EDIT: Another thing I notice is more noise :S