Author Topic: HDRI + SHADOWCATCHER + DOF + MOTION BLUR+ SPHERICAL PROJECTION A7.1  (Read 3040 times)

2014-07-21, 19:57:14

benjamincillo

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Hi guys

I just created a test scene for trying some features in A7.1 (thanks to Ondra for new fix, spherical and cilindrical exposure now works fine)

Tested:

Shadow catcher (I would like to know if its possible to create a mixed material in order to add some displacement in floor ground,) I mean : shadows catcher+displacement ground will be awesome, probably some rocks come to life
HDRI map
enable depth of field (DOF)
motion blur (cars)
spherical proyection camera override

critics are wellcome

ps, hdr map is kinda weird, horizon is not aligned with pov, and my camera is not rotated :P
you can download the QTVR.mov file and open it in QT.
« Last Edit: 2014-07-21, 21:27:01 by benjamincillo »

2014-07-21, 22:26:24
Reply #1

Nekrobul

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HDRI"s are looking preety realistic.
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2014-07-24, 23:53:57
Reply #2

drado226

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How do you use spherical  hdri map to screen set up  and replace car model ?

2014-08-05, 01:51:47
Reply #3

benjamincillo

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How do you use spherical  hdri map to screen set up  and replace car model ?

Is just an spherical HDRI set as spherical environment and override the camera to sph. too