Author Topic: Chromatic Aberation  (Read 4923 times)

2012-06-22, 14:10:52

ondrike

  • Active Users
  • **
  • Posts: 95
    • View Profile
What do you think about that guys? it´s time to implement it to render engines I think and finish with faking in PS

yes ludvik, that´s me for MB Ondrej

good luck with this perfect project guys
Corona brought joy to sad world of 3Ds Max :)

2012-06-23, 01:08:09
Reply #1

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
Hi,
while it would be doable, this will unfortunately not be a priority for a long time. There are just too many other important features that could not be done in Photoshop as easily, and need to be implemented ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-06-23, 02:50:55
Reply #2

ondrike

  • Active Users
  • **
  • Posts: 95
    • View Profile
of course, I agree.. I told it, cos this feature is missing in all render engines and I think it´s great to for you to be first ;)
Corona brought joy to sad world of 3Ds Max :)

2012-06-23, 10:26:04
Reply #3

Ludvik Koutny

  • VIP
  • Active Users
  • ***
  • Posts: 2557
  • Just another user
    • View Profile
    • My Portfolio
Basic form of chromatic aberration could be achieved by using proper (colored) bokeh image with bokeh DoF feature. The aberation would then occur on the area of the image that is not in focus. Advanced form of computing chromatic aberration probably won't be available for a while, as Keymaster pointed out ;)

The main reason it's missing from all the render engines is simple fact that it's very easy to add and control as a postprocess effect, therefore rendering such an effect does not make a sense in the first place, unless it's above mentioned bokeh aberration