Author Topic: Living room. Dots problem  (Read 3493 times)

2014-06-13, 22:15:05

irrreal

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Hello!

Corona is just awesome.
But sometimes I get these strange dots.
How can it be fixed?
It does not depend on render time

2014-06-13, 22:56:35
Reply #1

Ondra

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Can you post screenshot of your settings?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-06-14, 00:07:32
Reply #2

irrreal

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I will be able to make screenshot tomorrow if necessary.
But it's all by default. Lights are corona's ies, environment - coronaSky.
Scene was created in "slower version" of Corona but rendered in full-speed i7 CPU. Could it be a problem?

2014-06-14, 11:43:09
Reply #3

Ondra

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no, the two versions are identical in shading
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-06-14, 12:09:12
Reply #4

maru

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I would suspect these fireflies come from the ceiling lights. It could be caused by:
a) IES lights
b) light bulb object/material in wrong place - do not use refractive glass
c) object/material of the light socket, mirror-like material reflecting light could cause this, refractive caustics could cause this
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-06-15, 22:12:49
Reply #5

quadrays

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Try to use other Global Illumination for reflect/refract materials with CoronaRaySwitch Material.

2014-06-15, 23:06:18
Reply #6

lacilaci

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Does the wall material have a bump map? If it does, what is your map filtering settings and what is the bump mapping strength?

2014-06-17, 19:53:57
Reply #7

irrreal

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thank you for all advices.
The best result that I got in this scene was after setting lights from IES to disk.
But still it wasn't ideal.

I think the scene is somehow corrupt, so will see how it gonna be in further projects