Hi,
When I'm using a C4D Noise shader in the Bump-channel, then I need to set the 'noise space' to 'UV (2D)' to see any bump effect in the rendering. If I set the noise space to "'texture' instead, which is the default setting, then I see no bump effect at all. I have tried to scale the noise from very small values to very big, but nothing happens.. but as soon as I switch the space setting to 'UV (2D)' then the bump gets visible directly.
This is the same when using a C4D Noise as a 'Corona Normal map' (I'm first adding the noise to a 'C4D normalizer shader, then add this to a 'Corona Normal shader'). If the noise space is set to 'texture', then again, the normal map doesn't render. Switching to 'UV 2D' then the normal map works.
If I use the same noise shader in the 'roughness/glossiness' channel, then both settings ('texture space' and 'UV 2D space') work correctly.
Is this a bug?
See attached screenshots illustrating the two settings.