In earlier versions of Corona when you hid the Corona Light in the viewport (by making the top visibility ball red), it was disabled in the viewport in terms of light emission when using Gourraud Shading.
This was useful because otherwise you need to actually disable the light (like is the case now) to achieve the same effect, but then it's also disabled in the render.
Can this (what I hope to be) a bug be investigated?
Cinema 2023
Corona 9
Cheers!