Hello,
I'm a big fan of the node UVW randomizer but I have to admit it's a pain to use it on multi slots shader as I have to first duplicate the UVWR node for all of the maps (to keep the seed etc), then if change is needed I have to correct it in every node again...
I think the Vray UVWR node got recently updated to be plugged in the entrance slot of a Vraybitmap so you can change all of the connected maps in one time.
So in Corona, do I do it wrong ? Is there a turn-around to avoid this repetitive task as I do ?
Thanks !
Jules