Author Topic: Intro Animation for Brazillian Tv  (Read 10985 times)

2014-05-07, 17:21:04

kumodot

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    BeeldStudio (An animation studio at Rio de Janeiro) Finshed this new Intro Animation for GloboTv. The intro was rendered only on Corona Rendered. It was a short deadline for shading and lighting the scene, and Corona was perfect for the Job. The Render cames out so fast that they didnĀ“t need a RenderFarm. (About 5 to 15 minutes/frame)
   

    The Dof was made on Post using Corona ZBuffer pass. It was a bit dangerous to render on-camera dof on a short deadline.
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2014-05-07, 17:35:22
Reply #1

Juzwa

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I love it :)

How did you manage that tiny detail to render out? I mean those little spots? Is this geometry or displace/bump? I ask because whenever I use bump or displacement, I always get flickering

2014-05-07, 17:36:11
Reply #2

maru

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Now this is awesome! Creepy, wrong, but awesome!

Was it from the beginning planned to be rendered in Corona?
Marcin Miodek | chaos-corona.com
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2014-05-07, 17:44:39
Reply #3

tschlegel

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Love it! Don't hesitate to do a making-of! Bravo.
Thierry Schlegel / O A K

2014-05-07, 17:54:32
Reply #4

racoonart

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I think I don't really want to know what this TV show is about, but I like the animation! Great work :)
Any sufficiently advanced bug is indistinguishable from a feature.

2014-05-07, 18:52:57
Reply #5

kumodot

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 ;)
  Lol. Deadclown.

   This was a Comedy Tv Show.
    And it's fun. This TvShow has a about 1.6Million viewers each Tuesday Night. :)

    It's about 2 married couples and their highs&lows on marriage. They change the intro for each season, but, it's always an animation (StopMotion or CGI) with the same subject (with those little "cake dools") representing Fight & Love = Marriage. :)
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2014-05-07, 19:41:03
Reply #6

racoonart

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Well, then it's allright :D Doesn't sound so bad.

Btw, have you tested how long it would render with pt+pt ? I've seen flickering here and there so I assume you must have used HDcache.
Any sufficiently advanced bug is indistinguishable from a feature.

2014-05-07, 19:53:36
Reply #7

kumodot

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   Nope. :(
      The deadline was very tight to lit/render everything... ( A Weekend on few computers...), and i was not in charge for rendering it,so i just made the light/shading, textures and setup it for rendering, checking just on stills, on the LookDev stage i was using HDcache, and it was rendered this way, after it's done we detected those little flickers, but we didnt had the proper time to fix it all. ;(
      For sure PT+PT would solve everything without much time increasing... I want to render it again, on my machine using real dof and tweaking some lights. I just need time for that. lol.

Well, then it's allright :D Doesn't sound so bad.

Btw, have you tested how long it would render with pt+pt ? I've seen flickering here and there so I assume you must have used HDcache.
« Last Edit: 2014-05-07, 20:59:52 by kumodot »
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2014-05-07, 20:40:57
Reply #8

hglr123

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2014-05-07, 21:06:28
Reply #9

lacilaci

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Very, very nice job... :) some short 'making of' would be nice too.

2014-05-07, 21:12:56
Reply #10

kumodot

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   The characters where modeled then "Zbrushed" (not by me) (I have modeled some props though ), and exported with displacement and normal maps. The fine details came from those 2 Maps + custom bump and glossiness maps.
   I am using some "Dust" maps mixed with difuse and combined with the bump and glossness to bring that little "dirty" look, cause those dolls are tiny, and at this level of close-up you have to add a little more "sense of details and "unpolish look" to the shaders to sell it better on screen. I did some custom masks painting then directly inside 3dsmax Viewport Canvas, to mask the Blend Shaders mixing areas with lower and higher highlights, trying to simulate the imprecision of someone brushing paint and adding details to the dolls...
     You can see my masks working around the neck/chest on the mans suit. But there's some more paintings spreaded on almost every model.

I love it :)

How did you manage that tiny detail to render out? I mean those little spots? Is this geometry or displace/bump? I ask because whenever I use bump or displacement, I always get flickering
Your Portuguese is worse than my english.
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2014-05-07, 22:42:47
Reply #11

Polymax

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WOW! Cool! Realy amazing work! Shaders, lighting...all this i like it! You rock!
Corona - the best rendering solution!

2014-05-08, 00:23:43
Reply #12

Ondra

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I like the flickering. It's like corona's own signature watermark :D
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2014-05-08, 03:09:15
Reply #13

hydeman

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Sweet !  especially with this short render time, no "render farm"  love that !

2014-05-08, 06:24:48
Reply #14

kumodot

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    Yes ! :)

Now this is awesome! Creepy, wrong, but awesome!

Was it from the beginning planned to be rendered in Corona?
Your Portuguese is worse than my english.
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3DGeneralist/Vfx Supervisor