Author Topic: Displacement Problem / Triangle Mesh / Edges  (Read 349 times)

2022-06-15, 09:57:47


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Since I use Corona (for some years) I always encounter the same problem. When I use geometry provided by clients or myself I often have triangular mesh, as this is how openings are connected to the surface.

It seems impossible to avoid wrong Displacement. As you can see I am always confronted with artifacts along lines. Especially when they are close. It creates dark areas.

Is there any work-around or solution on this ?

Thank you very much :)


2022-06-15, 11:25:58
Reply #1


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Hi there, Using the ''melt'' function in C4D should resolve this. Select all offending faces (or the ones you want merged as one) and right-click > ''Melt''. The result should look similar to my example. I hope that helps.

Bengamin Jerrems l
Chaos Corona Support Representative l contact us