Author Topic: Bad texture resolution from far away  (Read 1232 times)

2021-12-21, 11:43:09

aysigrub

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Might be a beginner question, but the resolution of my textures gets really bad from far away in the interactive viewport. Is there a setting to disable this behavior? 
For example, this is an 8k texture not zoomed in: https://gyazo.com/6d0ab209a4ccb3d2264507a90538e0bd

Appreciate all the help.

2021-12-21, 13:48:22
Reply #1

mmarcotic

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Did you set the Viewport IR detail level to 100%? (On windows, there's a cogwheel button next to it in Corona Menu, on Mac it has a bit different icon)

Thanks,
Jan
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2021-12-21, 13:55:02
Reply #2

Beanzvision

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As my colleague has mentioned, please check the detail level for IR. Also, it might also be that ''Fast preview denoise during render'' is enabled and there simply hasn't been enough passes to gather details.

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2021-12-21, 16:58:34
Reply #3

aysigrub

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Did you set the Viewport IR detail level to 100%? (On windows, there's a cogwheel button next to it in Corona Menu, on Mac it has a bit different icon)

Thanks,
Jan

Thanks alot, it worked! Is there a way to fix the same issue on the Interactive renderer? (not viewport)

2021-12-21, 17:00:40
Reply #4

aysigrub

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As my colleague has mentioned, please check the detail level for IR. Also, it might also be that ''Fast preview denoise during render'' is enabled and there simply hasn't been enough passes to gather details.



Thanks! The detail level did the trick. Need to figure out how to increase the detail level on the interactive renderer too hmm.