Author Topic: CoronaDecals playground!  (Read 36479 times)

2021-12-13, 12:53:41
Reply #60

GeorgeK

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I think it's a bug - if decal object gets scaled beyond 100%, it won't be visible from the other side of refractive surface, but you can scale it below 100% and even to negative values and everything works fine. Tested on real refraction and on thin shell mode - it's the same.

Thanks Romulus, reporting it for further consideration.

(Report ID=CRMAX-1185)
George Karampelas | chaos-corona.com
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2022-01-10, 11:21:31
Reply #61

aaouviz

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Any support for 'stacking' decals? I notice the one on top doesn't necessarily render on top of the others... the 'top' decal seems to currently be determined by which was moved last
Nicolas Pratt
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2022-01-10, 12:29:05
Reply #62

Ondra

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that is a bug and will be fixed.
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2022-01-11, 16:18:54
Reply #63

aaouviz

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Hi,

The 'fit to assigned mtl' is VERY useful.

Would it be possible to also get the same function but for 'fit to assigned mask'?

In my mind, this makes a lot of sense.

Thanks guys :)
Nicolas Pratt
Another Angle 3D
https://www.instagram.com/anotherangle3d/

2022-01-15, 11:49:47
Reply #64

harumscarum

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Amazing feature!
However would it be possible to add blending modes (Darken, Multiply, Color Burn, etc.)
Also "Include" model would be very useful

2022-01-15, 13:46:45
Reply #65

romullus

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Also "Include" model would be very useful

Include/exclude is already possible.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2022-01-20, 14:42:30
Reply #66

harumscarum

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Include/exclude is already possible.
Thanks. I was confused by "exclude" button, but there is include option once you click it

Let me suggest another feature.
I use it to project satellite images of exact sizes and currently it just adjust proportions of the CoronaDecals, but it would be very useful to set real size (per pixel size)

2022-01-20, 18:28:48
Reply #67

scionik

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Include/exclude is already possible.
Thanks. I was confused by "exclude" button, but there is include option once you click it

Let me suggest another feature.
I use it to project satellite images of exact sizes and currently it just adjust proportions of the CoronaDecals, but it would be very useful to set real size (per pixel size)

+1 I like your idea

2022-01-20, 22:54:22
Reply #68

swedgedesign

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I'm loving using decals to populate environments. Is it possible to add this function to an initial state and then the decal follows the deformation of the base object? 

i.e. Projects decal on frame 0, texture is essentially baked on the surface and deforms accordingly - looking for cloth use cases in animation

2022-01-26, 17:45:41
Reply #69

rowmanns

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I think it's a bug - if decal object gets scaled beyond 100%, it won't be visible from the other side of refractive surface, but you can scale it below 100% and even to negative values and everything works fine. Tested on real refraction and on thin shell mode - it's the same.
Hi,

This is fixed in todays daily. You can grab it here: https://forum.corona-renderer.com/index.php?topic=33839.msg194357#msg194357

Cheers,

Rowan
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2022-02-23, 00:47:51
Reply #70

Jpjapers

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Just a query, as i havent had chance to test this feature yet. Can you make the decals tile? Is it purely dependant on the planes UVs for placement?
It got me thinking about stitch lines in fabric and i was just wondering how easy they would be to achieve with decals.
« Last Edit: 2022-02-23, 23:18:41 by Jpjapers »

2022-03-15, 12:40:46
Reply #71

Neil Cross

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Decided to give decals a go. Excuse the gruesome.

2022-04-08, 01:14:06
Reply #72

surojgurungptea

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Hey Is CoronaDecal still availabe? I only see CFractal, CProxy, CScatter and CVolumeGrid.
Thank you.

2022-04-08, 09:29:00
Reply #73

rowmanns

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Hey Is CoronaDecal still availabe? I only see CFractal, CProxy, CScatter and CVolumeGrid.
Thank you.
Hi,

You need to install a v8 Release candidate build for that: https://forum.corona-renderer.com/index.php?topic=33839.msg196936#msg196936

Rowan
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2022-04-13, 06:50:42
Reply #74

aaouviz

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I'm still getting issues with decals stacked on top of one another. Corona has no idea which to render and it seems to render them at random, or whichever I moved last.

I'm using RC5, I thought this was fixed? (However, the scene and decals were created in earlier beta, is this the problem?)

Any help much appreciated :)


Edit: Please disregard this! I think I had a double surface issue happening and causing problems! Sorry.
« Last Edit: 2022-04-13, 07:32:35 by aaouviz »
Nicolas Pratt
Another Angle 3D
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