Author Topic: HDRI animated with CoronaBitmap  (Read 1164 times)

2021-09-13, 14:37:58

balatschaka

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Hey guys, I'am kinda not sure if this goes to help, bugs or feature request..

I sort of like the possibility of "Enviroment (Rotation)" in CoronaBitmap as you enter real angle values when rotating your HDRI. My issue is that max does not update the U-Offset if I key the "Enviroment(Rotation)" value in curve editor, thus the HDRI does not rotate. It works only if you enter it by hand.

Am I missing something? Is animating the U-Offset from 0-1 straight away the more elegant solution?

thanks

2021-09-14, 10:27:37
Reply #1

Avi

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Hi,

Is this what you are trying to do? https://bit.ly/2YZ7prL

Let me know.

Regards,
Avi
Arpit Pandey | chaos-corona.com
3D Support Specialist - Corona | contact us

2021-09-14, 10:48:22
Reply #2

balatschaka

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2021-09-14, 11:20:07
Reply #3

aref3dsmax

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Hey guys, I'am kinda not sure if this goes to help, bugs or feature request..

I sort of like the possibility of "Enviroment (Rotation)" in CoronaBitmap as you enter real angle values when rotating your HDRI. My issue is that max does not update the U-Offset if I key the "Enviroment(Rotation)" value in curve editor, thus the HDRI does not rotate. It works only if you enter it by hand.

Am I missing something? Is animating the U-Offset from 0-1 straight away the more elegant solution?

thanks

hi. use old bitmap. I always use old bitmap for timelaps HDRI. its better.