Author Topic: CMasking_ID behavior when rendering animation  (Read 1657 times)

2021-09-10, 16:39:24

CrazyPencil

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Is there a way to preserve masks colors (besides material ID) for each frame when rendering animation? If not, then it would be great to see this feature in future releases. We're using Corona 7 hotfix 1.

2021-09-13, 13:04:20
Reply #1

GeorgeK

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Is there a way to preserve masks colors (besides material ID) for each frame when rendering animation? If not, then it would be great to see this feature in future releases. We're using Corona 7 hotfix 1.

Hi, saved output of both wire color and masking_ID should preserve mask color, can you please clarify as to what ID your Masking is set to be displayed?
George Karampelas | chaos-corona.com
Chaos Corona QA Specialist | contact us

2021-09-19, 15:46:46
Reply #2

maru

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If you are using Forest Pack with "limit to camera" option or some other feature that changes the number of objects in the scene (hides some objects outside of the camera view, etc), then this may be expected.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2021-09-19, 21:54:02
Reply #3

CrazyPencil

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If you are using Forest Pack with "limit to camera" option or some other feature that changes the number of objects in the scene (hides some objects outside of the camera view, etc), then this may be expected.
That makes sense, I've never thought of that. Thanks for your reply

2021-09-20, 17:36:46
Reply #4

maru

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...but it is probably not optimal, so if you can provide a simple scene where it's happening, we may be able to find a solution :)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us