Hello,
I have a similar Problem. Converted an evermotion scene from vray to corona, animated the lights, and tried to render the animation. I converted everything, lights, maps, etc. Unfortunately, max crases during the rendering. I can't find a solution, becouse there is no error message, just the crash during rendering. Depending which frame I try to render, the crash occurs also at different times - sometimes at pass 7-8, but sometimes at almost at the end, so pass 40-50.
Do you have any suggestions?
PS.
I analized the max dump file, and found following errors:
CONTEXT: (.ecxr)
rax=ffffffff80000001 rbx=00007ffe3aed5720 rcx=ffffffff80000000
rdx=00007ffe3aed57a0 rsi=000000000000001f rdi=0000000080000000
rip=00007ffe39d8d812 rsp=00000012017f39d0 rbp=0000018931396d00
r8=00000000000000e0 r9=00007ffe3aed67a0 r10=00007ffe3aed6720
r11=0000000000004400 r12=00000012017f5ae0 r13=0000018931396ba0
r14=00000012017f3b40 r15=0000018931396a00
iopl=0 nv up ei pl nz ac pe nc
cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010212
Corona_Release!Legion::Corona::IVolumeShader::createAtmosphericShader+0x12a22:
00007ffe`39d8d812 f30f590483 mulss xmm0,dword ptr [rbx+rax*4] ds:00007ffc`3aed5724=????????
Resetting default scope
EXCEPTION_RECORD: (.exr -1)
ExceptionAddress: 00007ffe39d8d812 (Corona_Release!Legion::Corona::IVolumeShader::createAtmosphericShader+0x0000000000012a22)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 0000000000000000
Parameter[1]: 00007ffc3aed5724
Attempt to read from address 00007ffc3aed5724
PROCESS_NAME: 3dsmax.exe
READ_ADDRESS: 00007ffc3aed5724
ERROR_CODE: (NTSTATUS) 0xc0000005 - A 0x%p c men tal lhat utas t s a 0x%p mem riac mre hivatkozott. A mem riater leten nem v gezhet el a k vetkez m velet: %s.
EXCEPTION_CODE_STR: c0000005
EXCEPTION_PARAMETER1: 0000000000000000
EXCEPTION_PARAMETER2: 00007ffc3aed5724
STACK_TEXT:
00000012`017f39d0 00007ffe`39d8b54a : 00000000`00000000 00000012`017f5ae0 00000000`00000001 00007ffe`39fb931c : Corona_Release!Legion::Corona::IVolumeShader::createAtmosphericShader+0x12a22
00000012`017f3b20 00007ffe`39d3aac3 : 00000012`017fe908 00000000`00000001 00000012`00000001 00000012`017f68e0 : Corona_Release!Legion::Corona::IVolumeShader::createAtmosphericShader+0x1075a
00000012`017f3be0 00007ffe`39d291b4 : 00000185`f13dc040 3f800000`3f800001 00000000`30897000 00000000`00000001 : Corona_Release!Legion::Corona::CommonMtlData::~CommonMtlData+0x1b3b3
00000012`017f8dc0 00007ffe`39d2a3b3 : 00000000`00000000 00000000`00000000 00000012`017fe770 00000000`00000000 : Corona_Release!Legion::Corona::CommonMtlData::~CommonMtlData+0x9aa4
00000012`017f9000 00007ffe`39d2aed7 : 00000000`00000002 00000000`00000002 00000012`017fe770 00000012`017f9e50 : Corona_Release!Legion::Corona::CommonMtlData::~CommonMtlData+0xaca3
00000012`017f9270 00007ffe`39d3b873 : 00000000`00000000 00000012`017fe701 00000185`f13dc040 00000012`017f9e50 : Corona_Release!Legion::Corona::CommonMtlData::~CommonMtlData+0xb7c7
00000012`017f9570 00007ffe`39d291b4 : 00000185`f13dc040 3f800000`3f800001 00000000`00000007 00000000`00000001 : Corona_Release!Legion::Corona::CommonMtlData::~CommonMtlData+0x1c163
00000012`017fe750 00007ffe`39d2a3b3 : 00000000`00000000 00000000`00000000 00000012`017ff3d0 00000000`00000000 : Corona_Release!Legion::Corona::CommonMtlData::~CommonMtlData+0x9aa4
00000012`017fe990 00007ffe`39d2aed7 : 00000000`00000000 00000000`00000000 00000012`017ff3d0 00000012`017fefb0 : Corona_Release!Legion::Corona::CommonMtlData::~CommonMtlData+0xaca3
00000012`017fec00 00007ffe`39f948db : 00000012`017fef00 00000186`c6b48801 00000012`017ff3d0 00000012`017fefb0 : Corona_Release!Legion::Corona::CommonMtlData::~CommonMtlData+0xb7c7
00000012`017fef00 00007ffe`39f90d06 : 3e20bce9`3f2db615 3e20bce9`3f2db615 00000000`00000000 42ba505e`4483d5b7 : Corona_Release!Legion::Corona::RenderingCore::pickObjects+0x255fb
00000012`017ff250 00007ffe`39f8f649 : 00000012`017ff6f8 00000185`812d9540 00000000`00000001 00000012`017ff700 : Corona_Release!Legion::Corona::RenderingCore::pickObjects+0x21a26
00000012`017ff690 00007ffe`3cb69898 : 00000185`9b55b228 00000012`017ff600 00000186`c73d3ea8 00007ffe`39cfdaaf : Corona_Release!Legion::Corona::RenderingCore::pickObjects+0x20369
00000012`017ff6c0 00007ffe`3cb6de3f : 00000186`c73d3ea8 00000012`017ff7d0 ffffffff`ffffffff 00000012`017ff899 : LegionLib_Release!Legion::Task::isValidForExecution+0xe8
00000012`017ff740 00007ffe`3cb6ce1d : 00000187`fa3df920 00000187`00000001 00000185`9b55b0d8 00000000`000000ed : LegionLib_Release!Legion::Scheduler::parallelWorkerThreadsCount+0x7ff
00000012`017ff820 00007ffe`3cb6cafb : 00000000`00000000 00000000`00000000 00000012`22758650 00000000`00000019 : LegionLib_Release!Legion::Scheduler::~Scheduler+0x86d
00000012`017ff900 00007ffe`f91e7034 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : LegionLib_Release!Legion::Scheduler::~Scheduler+0x54b
00000012`017ff960 00007ffe`f9402651 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : kernel32!BaseThreadInitThunk+0x14
00000012`017ff990 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : ntdll!RtlUserThreadStart+0x21
SYMBOL_NAME: Corona_Release!Legion::Corona::IVolumeShader::createAtmosphericShader+12a22
MODULE_NAME: Corona_Release
IMAGE_NAME: Corona_Release.dll
STACK_COMMAND: ~638s ; .ecxr ; kb
FAILURE_BUCKET_ID: INVALID_POINTER_READ_c0000005_Corona_Release.dll!Legion::Corona::IVolumeShader::createAtmosphericShader
OS_VERSION: 10.0.19041.1
BUILDLAB_STR: vb_release
OSPLATFORM_TYPE: x64
OSNAME: Windows 10
IMAGE_VERSION: 7.1.0.10260
FAILURE_ID_HASH: {3af299c2-2d13-f1cc-9423-ab945ea8ec49}
Followup: MachineOwner
---------