Author Topic: Render hair like in native c4d  (Read 574 times)

2021-08-22, 11:07:17

3dkobi

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Hi,
I bought a model of a goat with hairs done with native c4d shaders. I need to replicate the same "look" of the hairs in Corona. I didn't find any tutorials and I'm a bit confused what will be the best way to do this.
I already turned on "render hairs" in the generate tab of the hairs and I tried using the Corona hair material, but no matter where I put the diffuse map of the goat I get an ugly looking fur with a solid color all over it instead a nice fur like it should.
Any idea what I'm doing wrong ?

2021-08-22, 14:25:36
Reply #1

burnin

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Have you checked: "How to work with Cinema 4D's hair with Corona Renderer?"


Also helpful are:

Corona Hair Material  (3ds MAX's FAQ)
&
YT MographPlus tutorial: "Understanding Corona Hair Material in 3ds Max"


Or select object with Hair on, add Corona Hair then match/copy settings...

2021-08-25, 13:07:09
Reply #2

3dkobi

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Yes, I've checked all those links already...
I just need to understand why the hair color is solid brown. It's like the corona hair material doesn't use the bitmap inside