Author Topic: [solved]Deleting active camera unlocks "View to Render"  (Read 2174 times)

2021-08-21, 21:00:05

Bormax

  • Active Users
  • **
  • Posts: 568
    • View Profile
Corona 8 DB 10.08.21

Steps to reproduce:

Choose any viewport for render, lock "View to Render", Create Corona camera, switch to this camera in chosen viewport, then delete this camera from any of viewports - in this moment "View to Render" gets unlock

EDIT
It is so for Max 2021.3
Max 2014 doesn't unlock "View to Render" in same scenario
« Last Edit: 2023-02-17, 10:25:15 by NazarVitkovskyi »

2021-08-25, 13:14:54
Reply #1

GeorgeK

  • Corona Team
  • Active Users
  • ****
  • Posts: 838
  • George
    • View Profile
Corona 8 DB 10.08.21

Steps to reproduce:

Choose any viewport for render, lock "View to Render", Create Corona camera, switch to this camera in chosen viewport, then delete this camera from any of viewports - in this moment "View to Render" gets unlock

EDIT
It is so for Max 2021.3
Max 2014 doesn't unlock "View to Render" in same scenario

I believe this to be expected, what would be the prefered outcome in this case the lock revert to the previous locked state?
George Karampelas | chaos-corona.com
Chaos Corona QA Specialist | contact us

2021-08-27, 09:17:34
Reply #2

Bormax

  • Active Users
  • **
  • Posts: 568
    • View Profile
I believe this to be expected, what would be the prefered outcome in this case the lock revert to the previous locked state?

Yes, I would prefer the lock to be returned to the locked state.
Thank you.

2021-08-27, 14:16:38
Reply #3

GeorgeK

  • Corona Team
  • Active Users
  • ****
  • Posts: 838
  • George
    • View Profile
I believe this to be expected, what would be the prefered outcome in this case the lock revert to the previous locked state?

Yes, I would prefer the lock to be returned to the locked state.
Thank you.

I believe this is an issue with 3ds max 2021 & later versions, I am able to make it work in 3dsMax 2020 but not in 2021 and 2022, so this is either by design from Autodesk or a bug that was introduced at some point after 3dsMax 2020.  It seems to be the same case for any default Renderer/Physical Cam.
George Karampelas | chaos-corona.com
Chaos Corona QA Specialist | contact us

2021-08-29, 14:32:08
Reply #4

Bormax

  • Active Users
  • **
  • Posts: 568
    • View Profile