Author Topic: Team render Client using local assets instead of downloading them from Server  (Read 1636 times)

2021-07-28, 08:51:35

Daniel Mikolajčák

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Is it possible to use team render client in a way that it would use local textures and cgeo assets? I have big archviz scene and I have not managed to set it up in the way that the client would not need to download the whole scene again. In the Team render client there is a tab files/paths in the settings. Setting them up has not done anything. The client still tediously downloads bunch of data from the server it has already on the drive.

Also strangely after the client downloads the job it starts to download it again.

Daniel
« Last Edit: 2021-07-28, 09:06:55 by Daniel Mikolajčák »

2021-09-07, 03:40:35
Reply #1

bnji

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Hi,
Are you using the "Team Render to PV" feature?
If so, I'll suggest trying the Team Render Server Browser instead and see if the issue persists.
You can save all the necessary assets at the repository folder so that the Team render Server can distribute them to the slave computers.
For more info about the Team Render Server & Browser:
https://www.cineversity.com/vidplaylist/cinema_4d_team_render/cinema_4d_team_render_part_06
https://www.cineversity.com/vidplaylist/cinema_4d_team_render/cinema_4d_team_render_part_07
Benjamin Rosas | chaos-corona.com
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