Author Topic: Corona Renderer 8 for 3ds Max - Daily Builds Discussion  (Read 149638 times)

2022-03-18, 15:45:55
Reply #510

Bjoershol

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Also experiencing the parsing bug, sometimes will just hang there until I click the render window. Corona 7, don't know if that helps anything.

3Ds Max 2022.3
Corona 7 hotfix 1
Pulze Scene Manager 2.1.0
No Forest Pack

2022-03-19, 21:50:07
Reply #511

Tanakov

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Hi, Im in the process of testing Corona daily RC 1.
- 0,0,0 Artefact appearing in Orthographic rendering in random moments
- Sometimes during batch render exposure randomly does not load
- Chaos Cosmos after you open it once, randomly pops back on the screen during interactive render after some autosaves

Opening a scene in max 2020 corona 7, saved from RC1 using 3ds Max 2022 creates a really long list of missing plugins. (well probably expected)

Can we get an option to scroll through LUT with the mouse wheel in Tone Mapping back? I kind of like it more than using arrows.
Hey,

Do you have a scene which you can send which displays the artefact?

Do you also have a sceene where the exposure doesn't load during batch render?

Cosmos should not pop up randomly, I will investigate this.

Opening scenes saved in v8 in v7 is not supported. And I'll log the issue with the LUT scrolling.

Thanks for the feedback.

Rowan

As soon as I have any of the bugs appear again I will pack my stuff and send it to you.
I was in the middle of a presentation and wasn't able to save those at the time.

As soon as it happens again I will send it to you.
Thank you
Using Corona since 2014-01-02
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2022-03-20, 02:55:01
Reply #512

danio1011

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Also experiencing the parsing bug, sometimes will just hang there until I click the render window. Corona 7, don't know if that helps anything.

3Ds Max 2022.3
Corona 7 hotfix 1
Pulze Scene Manager 2.1.0
No Forest Pack

Are you administering this computer using remote desktop or teamviewer or similar?

2022-03-20, 11:17:30
Reply #513

muoto

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Aren't we all somehow administrating computers/servers with remote desktop nowadays ? I'm also stuck with this endless parsing, so i finished sending each batch of renderings to the Autodesk backburner (with or without DR) and then it seems to work
« Last Edit: 2022-03-21, 14:26:51 by muoto »

2022-03-21, 11:14:17
Reply #514

Bjoershol

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Also experiencing the parsing bug, sometimes will just hang there until I click the render window. Corona 7, don't know if that helps anything.

3Ds Max 2022.3
Corona 7 hotfix 1
Pulze Scene Manager 2.1.0
No Forest Pack

Are you administering this computer using remote desktop or teamviewer or similar?

No, nothing like that. Working locally, although .max files and everything else is stored on a remote server.

2022-03-21, 14:21:41
Reply #515

RANCH Renderfarm

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Hi, How to get/set the 'Corona Tone Mapping' MAXScript properties? We could not find any info on this.
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2022-03-21, 15:25:06
Reply #516

Mohammadreza Mohseni

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Hi, How to get/set the 'Corona Tone Mapping' MAXScript properties? We could not find any info on this.

you can find it under colorMap[...] from renderer settings
and you can set and change the operators from "colorMap_pipeline" as a Maxobject class. you will require to get in to the interface to change the pipeline and it is certainly not that beautiful in maxscript.

Code: [Select]
renderers.current.colorMap_pipeline
you can use nextoperator maxobject to add more operators as well, you have also have id for operators which is nice to set a nice order in operators as well. Additionally, you can access to all the parameters from each operators.

Code: [Select]
.colorMappingOperator_nextOperator
.colorMappingOperator_id

be aware that you will not be able to get the interface parameters at first in a default state. First, add more operators or alter any parameter in tone mapping settings then you can get all the parameters you need from its interface.
and I do not know why this is setup in this way but this is the way it works for me.



I hope we get a function to export ctm file I really would like to create a script for presets and also add more presets to corona frame buffer.
I check the ctm raw data and it appear really like the config file for framebuffer but it also a little bit different so I could not find a proper way to alter the data. so any guide for this would be also appreciate it.

I know that I can create presets now inside my script which I already did for some studios but it would be more efficient to add it properly to corona frame buffer so they do not open additional scripts just to change the presets.

2022-03-22, 09:18:33
Reply #517

rowmanns

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Hi, I found another mistake, when adding refraction in the physical material, something abnormal happens in the scene. I have met this glitch in my other projects, but this one is the most hardcore!

Found the root of the problem of this error:
In the Render settings, when the "refl/refr override" function is enabled

Sending the scene
Hey,

We have fixed these NaNs in v8 RC2. You can grab it here: https://forum.corona-renderer.com/index.php?topic=33839.msg196393#msg196393

Rowan
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2022-03-22, 09:19:34
Reply #518

rowmanns

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Antoher question. When one Cam is in overide tonemapping mode, the name of the cam and his parameters appears at the framebuffer, but when i change to another cam, the name and parameters dont change and it keep the first one. This happens everytime in interactive mode for me, but only sometimes it works good on production mode. Its so anoyng to configurate the exposure of everycam.
Hey,

This is fixed in v8 RC2.

Thanks,

Rowan
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2022-03-22, 09:20:05
Reply #519

rowmanns

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The shutter settings are blanked out for me in the RC1 build. I can't adjust the shutter speed.
Is anyone else experiencing this? or am I missing something?
Hi,

This is also fixed in v8 RC2.

Rowan
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2022-03-22, 11:22:57
Reply #520

cgiout

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Is it only me but corona 8 can't load .cube LUTs? It says "unsupported format".
Sorry bumping this problem.

2022-03-22, 11:29:06
Reply #521

rowmanns

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Is it only me but corona 8 can't load .cube LUTs? It says "unsupported format".
Sorry bumping this problem.
Hi,

Can you send over this specific LUT? We tried some here and they seemed to load fine.

Thanks,

Rowan
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2022-03-22, 12:45:53
Reply #522

cgiout

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Is it only me but corona 8 can't load .cube LUTs? It says "unsupported format".
Sorry bumping this problem.
Hi,

Can you send over this specific LUT? We tried some here and they seemed to load fine.

Thanks,

Rowan

It happens with every LUT .cube. Please see attached screen grab.
No issues with .3DL

Thanks

2022-03-22, 13:35:28
Reply #523

rowmanns

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Is it only me but corona 8 can't load .cube LUTs? It says "unsupported format".
Sorry bumping this problem.
Hi,

Can you send over this specific LUT? We tried some here and they seemed to load fine.

Thanks,

Rowan

It happens with every LUT .cube. Please see attached screen grab.
No issues with .3DL

Thanks
Hey,

Can you send it over? As I said before we didn't have this issue when we were testing here.

Thanks,

Rowan
Please read this before reporting bugs: How to report issues to us!
Send me your scene!

2022-03-22, 15:27:37
Reply #524

cgiout

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Is it only me but corona 8 can't load .cube LUTs? It says "unsupported format".
Sorry bumping this problem.
Hi,

Can you send over this specific LUT? We tried some here and they seemed to load fine.

Thanks,

Rowan

It happens with every LUT .cube. Please see attached screen grab.
No issues with .3DL

Thanks
Hey,

Can you send it over? As I said before we didn't have this issue when we were testing here.

Thanks,

Rowan

I can send but it happens also with default corona LUTs. Everything that is .cube.