Author Topic: Corona Triplanar - Bake UV?  (Read 865 times)

2021-06-30, 15:38:41

a_bolog

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Is it possible to bake the UV's generated by the Triplanar node? Of course without the blending.
I need to export some models that uses triplanar nodes and can't unwrap manually.

2021-06-30, 15:50:05
Reply #1

romullus

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  • Let's move this topic, shall we?
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AFAIK triplanar uses ordinary box mapping. Obviously you can't bake UVs, but you can bake a texture mapped by triplanar. Unfortunately for this you would need to have proper unwrapping in the first place.
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