Author Topic: DOF affects Sky with frontal mapping  (Read 210 times)

2021-06-16, 19:51:57

diviz

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When using depth of field and a Shader/HDRI in the Corona Sky Object with FRONTAL PROJECTION the bitmap gets blurred.
Spherical and Cubic Mapping - working - not blurred.

win10 c4d21 corona Daily Build 2021-06-05

Thanks
« Last Edit: 2021-06-17, 11:48:53 by diviz »

2021-06-17, 19:33:37
Reply #1

Atlantis

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Unfortunately DOF also affects the scene/background environment image, which is physically incorrect.
That's the reason I can't use DOF in my architectural visualizations. (or let's say, only with workarounds)