Author Topic: Problems with plastic material reflection  (Read 810 times)

2021-03-24, 00:56:19

mimc11

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Hello! I can't seem to make the plastic material 100% glossy, when the jar touches a surface the light doesn't bounce back and it doesn't look very realistic. How can I fix this??? I attached a snap of my render so you can see

Thank you!!![/img]

2021-03-24, 13:05:14
Reply #1

TomG

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Would need to know more about the scene set up, and a screengrab of the material. Lots of things different there

- The ref pic has a more curved base, so will reflect differently
- Either your HDRI image is blurred, or you don't have 100% glossiness, as the reflections are blurred
- The table their object is sitting on (ref pic) has an edge, that is seen in the reflection; looks like your plane continues on for a long long way. Also theirs is pure white, yours is more grey

And so on :) Also, Corona version and C4D version never hurts to know, too.

2021-03-24, 13:15:41
Reply #2

davetwo

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Your lighting and environment setup is different. That's all. If anything the plastic material is too glossy.
Theres a screengrab attached showing the setup that matches the lighting in your example. Plastic is bogstandad Ior 1.52, gloss .95

2021-03-24, 14:27:14
Reply #3

mimc11

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thank you so much! I've have fixed it now

2021-03-24, 14:51:01
Reply #4

TomG

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