Author Topic: Full support for noise and layer  (Read 4091 times)

2021-02-10, 00:19:33

lollolo

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I know that you are aware of this issue, but I want to bring this up again.

C4D noise is still not working correctly if you set it to world space and place it inside a layer or fusion shader.
I think the strength of noise is its world space mode. But you can't combine them because this issue remains unsolved.
So only one noise or everything in UV space. It's a huge handicap when you are creating more complex shaders.
This is a bit frustrating to be honest, and I hope you can give some love into this. I understand that fixing such things isn't easy, but nevertheless I would describe this as a basic feature which should be supported.

I really hope to get full support for noise and layer.

Thanks!

2021-02-10, 09:25:51
Reply #1

mmarcotic

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Hello,

we are already aware of this issue (Internal ID=416062410). It is currently in our shortlist, so we should be able to tackle this one sooner than later.

Thank you,
Jan
Learn how to report bugs for Corona in C4D here.

2021-02-10, 11:09:23
Reply #2

lollolo

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Thank you for your response.

I'm glad to hear that!