I have been rendering some 360 tours now and it's quite easy with corona. After some experimenting to get the optimal resolution for oculus go, I was set to go
I just didn't think it was easy to get/copy the 360 images onto the oculus, especially for the clients, so I ended up with a subscription at
www.THEVIEWER.co you should look into it, it's a great tool.
A new feature there, that i haven't used yet, is the zdepth map integration for more fluid warping from point to point
if someone has a tip or workflow to quickly render the zdepth map for a 360 project in coronac4d, I'm very interested to know how...