Author Topic: Bad allocation exception  (Read 2295 times)

2020-12-02, 16:41:36

lupaz

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Sending screenshot attached and minidump

Windows 10
3ds max 2020
Corona 6.1

2020-12-03, 08:10:44
Reply #1

Frood

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This happens using 2.5 displacement, and only at distinct views, right? Would be cool if you would send the scene (the object causing it + view where it crashes) to support. Especially George will be happy to get his hands on it.


Good Luck



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2020-12-03, 17:39:40
Reply #2

lupaz

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This happens using 2.5 displacement, and only at distinct views, right? Would be cool if you would send the scene (the object causing it + view where it crashes) to support. Especially George will be happy to get his hands on it.


Good Luck

Exactly!

I'm sending a small scene.
If you don't touch the view and click on IR, the RAM consumption goes through the roof.
If you move away from the object, the RAM stays fine.


2020-12-04, 09:33:36
Reply #3

GeorgeK

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This happens using 2.5 displacement, and only at distinct views, right? Would be cool if you would send the scene (the object causing it + view where it crashes) to support. Especially George will be happy to get his hands on it.


Good Luck

Exactly!

I'm sending a small scene.
If you don't touch the view and click on IR, the RAM consumption goes through the roof.
If you move away from the object, the RAM stays fine.

Thank you, we already have this logged, submitting your case as well.

(internal id=575951582)
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2021-03-30, 20:40:05
Reply #4

rowmanns

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Hi Lupaz,

This should be fixed in the latest v7 daily build, which you can find here: https://forum.corona-renderer.com/index.php?topic=30876.msg183559#msg183559

Thanks,

Rowan
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