Author Topic: Smooth proxy and deformation motion blur  (Read 4437 times)

2014-03-20, 23:53:02

haggi

  • Moderator
  • Active Users
  • ***
  • Posts: 335
    • View Profile
Hi,

I was able to add deformation motion blur and the translation of mayas smooth mesh preview to corona: https://vimeo.com/89662838

2014-03-21, 01:39:05
Reply #1

juang3d

  • Active Users
  • **
  • Posts: 636
    • View Profile
Cool Haggi!

A basic for character animation :)

2014-03-21, 04:36:16
Reply #2

max45

  • Active Users
  • **
  • Posts: 48
    • View Profile
Maya smooth mesh preview.... really very good news. Thanks a lot!

2014-03-21, 19:05:02
Reply #3

ohsnapitsjoel

  • Active Users
  • **
  • Posts: 54
    • View Profile
Tiiiiiiiiiiight!  Is this how mesh smoothing is done in mayaToCorona now?  Does it still render using smooth mesh preview if it isn't enabled in the viewport?

2014-03-21, 19:25:56
Reply #4

haggi

  • Moderator
  • Active Users
  • ***
  • Posts: 335
    • View Profile
No, corona does not have a subdivision method which can be used in this way. So it only reads the smooth proxy from maya, it is more or less the same way it works in 3dsmax.