Author Topic: Smooth proxy and deformation motion blur  (Read 3273 times)

2014-03-20, 23:53:02

haggi

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Hi,

I was able to add deformation motion blur and the translation of mayas smooth mesh preview to corona: https://vimeo.com/89662838

2014-03-21, 01:39:05
Reply #1

juang3d

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Cool Haggi!

A basic for character animation :)

2014-03-21, 04:36:16
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max45

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Maya smooth mesh preview.... really very good news. Thanks a lot!

2014-03-21, 19:05:02
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ohsnapitsjoel

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Tiiiiiiiiiiight!  Is this how mesh smoothing is done in mayaToCorona now?  Does it still render using smooth mesh preview if it isn't enabled in the viewport?

2014-03-21, 19:25:56
Reply #4

haggi

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No, corona does not have a subdivision method which can be used in this way. So it only reads the smooth proxy from maya, it is more or less the same way it works in 3dsmax.