Author Topic: adding "exclude" option to render passes  (Read 1220 times)

2020-10-13, 13:31:02

3dboomerang

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Having the exclude option in render passes, instead of having them excluded through the material-shader, seems faster and easier to set up. I'm referring to our workflow, where we need ZDepth passes without the glass for example. Or a translucency pass without the trees, but only the grasses.

All these things are so much faster to achieve and break up in smaller parts by simply adding a second Zdepth pass for example, with different elements excluded.

You'd get the results you need faster and easier...

I have no IT knowledge so I'm only asking if this is a doable feature or not.

This would easily bypass the need for us to create for example masks all over the place, to cancel stuff out of post-production passes like translucency. We would immediately have the correct pass, with the correct objects in it. No need for "masking" this stuff out afterwards.

We are doing ArchViz and I'm sure other pple can use these features as well...

Grts