Author Topic: Backburner / Noise Limit Tweak  (Read 1143 times)

2020-10-13, 10:45:06

jms.lwly

  • Active Users
  • **
  • Posts: 171
    • View Profile
    • jms.lwly studio
Hiya - I'm rendering a project via Backburner, I'd expected the images to take longer to render so had set quite a high Noise Limit. Since completing a few frames, I'm now wishing I'd set a lower Noise Limit...

Is there any way to change just the Noise Limit without having to cancel and re-submit the jobs to Backburner (there are several scenes / lighting setups queued in Backburner) - I've looked in the obvious 'Edit Settings' function of Backburner but there are no Corona settings within there. Am wondering if there is an instruction about Noise Limits somewhere within the Backburner Jobs folder / files?

Thanks!

EDIT: After further reading, I'm 99% sure there isn't a quick way to do this - I'm trying a slightly more manual route (accessing the Backburner Jobs folder -> opening the Max file for the job -> changing the Noise limit, resaving -> restart the job in Backburner) - not sure this will work but it's worth a go.
« Last Edit: 2020-10-13, 12:31:35 by jms.lwly »

2020-10-16, 16:55:00
Reply #1

Frood

  • Active Users
  • **
  • Posts: 1920
    • View Profile
    • Rakete GmbH
Yes, there is no option doing this by BB. I "solve(d)" it with a prerender script (used by default in every scene) which looks for a script for the job to execute every X seconds (named like the output filename + ".ms"). There I can do everything I like, also test for noise level and finish the job by using the Corona interface.


Good Luck



Never underestimate the power of a well placed level one spell.

2020-10-16, 17:05:19
Reply #2

jms.lwly

  • Active Users
  • **
  • Posts: 171
    • View Profile
    • jms.lwly studio
Thanks - yeah, for now I solved it by opening the Backburner saved Max file, changing the Noise Limit in those files and re-saving (and re-zipping)... at least it meant I didn't have to open the master scene and re-send to Backburner...

The prerender script sounds good, at some point I'll try to create something similar!