Author Topic: Alpha v6 released  (Read 232582 times)

2014-03-22, 17:10:48
Reply #195

mykola1985

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amazing renderer!!!!

here's my image! 1min 30 sec

free image upload

2014-03-22, 18:00:27
Reply #196

mykola1985

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All I can say is that it's really fast! (2min render. original size 1600x900)


upload immagini gratis

2014-03-22, 20:37:58
Reply #197

Yehat

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Yabadabadooo!
DR works!!! Thanx so much!!!

2014-03-23, 02:13:50
Reply #198

juang3d

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hi,

Thanks for the instruction. DR servers are now installed.

I had tried using multi-texture map with DR and was getting discrepancies between local rendering vs DR.

Please see below attachments for your review.

A6_Multitexture Map_01: Floor Tile using multi texture map in Diffuse, Gloss, Reflection & Bump rendered locally

A6_Multitexture Map_02: Same floor tile rendered using DR

Is the floor texture available in the slave machines?

I think i remember seeing a similar behaviour when some of the slave machines could not access the texture.

Hope this helps...

Cheers.

2014-03-23, 02:55:36
Reply #199

jungsoo83

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hi,

Thanks for the instruction. DR servers are now installed.

I had tried using multi-texture map with DR and was getting discrepancies between local rendering vs DR.

Please see below attachments for your review.

A6_Multitexture Map_01: Floor Tile using multi texture map in Diffuse, Gloss, Reflection & Bump rendered locally

A6_Multitexture Map_02: Same floor tile rendered using DR

Is the floor texture available in the slave machines?

I think i remember seeing a similar behaviour when some of the slave machines could not access the texture.

Hope this helps...

Cheers.


hi,

Yes - all the slaves have access to the floor textures folder and have MultiTexture_max2012_64.dlt installed.

Everything else seem to work fine - it's just the multi-texture map in my case.
It will start off all fine then as the render slaves kick in, just the area where multi-texture map is used, it seems to darken progressively.

Are you having success with DR using multi-texture map in your scenes?


2014-03-23, 09:20:07
Reply #200

wtv3d

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any update for max2015?

2014-03-23, 11:56:10
Reply #201

Bob_78

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Большое спасибо за прекрасный рендер

2014-03-23, 13:20:34
Reply #202

woshilvba

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there is option to install it in the installer
It still is a failure. Conflict with Vray.

2014-03-23, 15:46:42
Reply #203

armandoumas

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Hello,
uhm... nice!!

Tnks
Ryzen 9 3900X | 64GB RAM | Win10 Pro 21H2
MSI MPG X570 Gaming Plus | Zotac GTX1660

2014-03-24, 04:31:31
Reply #204

Lukesta

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Totally love your work!! can't wait to have another go! :-)

2014-03-24, 11:12:10
Reply #205

Benjamin84

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Thanks alot!!!!!! best renderer ive ever tested

2014-03-24, 11:31:07
Reply #206

Raminnn

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finally... :D  thank you yery much.

2014-03-24, 11:59:24
Reply #207

woshilvba

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it is still unfinished, so it is hidden
After installing MAYA 2015 corona V6 can run!
Perhaps the lack of VC + + components.

2014-03-24, 17:42:02
Reply #208

Ondra

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Short installation and troubleshooting guide: http://corona-renderer.com/wiki/installation
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-03-25, 05:06:10
Reply #209

jungsoo83

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hi,

Thanks for the instruction. DR servers are now installed.

I had tried using multi-texture map with DR and was getting discrepancies between local rendering vs DR.

Please see below attachments for your review.

A6_Multitexture Map_01: Floor Tile using multi texture map in Diffuse, Gloss, Reflection & Bump rendered locally

A6_Multitexture Map_02: Same floor tile rendered using DR

Is the floor texture available in the slave machines?

I think i remember seeing a similar behaviour when some of the slave machines could not access the texture.

Hope this helps...

Cheers.


hi,

Yes - all the slaves have access to the floor textures folder and have MultiTexture_max2012_64.dlt installed.

Everything else seem to work fine - it's just the multi-texture map in my case.
It will start off all fine then as the render slaves kick in, just the area where multi-texture map is used, it seems to darken progressively.

Are you having success with DR using multi-texture map in your scenes?

When I use the multi texture map inside a corona mix map, the DR machines seem to be give consistent result.