Author Topic: Different between 3ds max and Cinema4D's Tonemapping help (Solved)  (Read 800 times)

2020-08-25, 11:46:51

ce.truonghai

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Hello everyone,
I rendered test in C4D with Sun + Sky only and test to compress highlight and contrast. But I do not know why it is overburn in wall material.
And I test same scene and setting in 3ds max, the result is very different. Anyone can give me way to control contrast in C4D.

In both of Max and C4D:
- OverrideMtl = difuse 160 (white) only
- Same of LUTs
- Same of Intensity of Sun and Sky
- Same direction of Sun
- Same Tonemapping in both

BUT....Of course 3dsmax' tonemapping image is good for me.

Thank you so much.
Hai
« Last Edit: 2020-08-26, 02:21:26 by ce.truonghai »

2020-08-25, 11:53:31
Reply #1

maru

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Well, you contrast and exposure settings are different in the screenshots.

2020-08-25, 12:11:34
Reply #2

ce.truonghai

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Thank you for quick responde.
But this is not problem I think so. Because I down contrast to 0.7 for same and exposure just make C4D image darker.

My consider is c4d's highlight compress feature is not working well as 3ds max.
If you can please help me this issue because I must to decide to choose between 3dsmax and c4d workflow. I must make library for reusing in workflow.

I use corona for 3dsmax for a long time and no problem I know. But this time I want to change to C4D workflow but this issue make me think again.

Thank you.

2020-08-26, 02:11:19
Reply #3

ce.truonghai

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I solved my problem.

I think the reason is color workspace in 3ds max and C4D is different by default.
I changed my LUTs with Linear and sRGB and overexposure problem can be solved.

Thank you.
« Last Edit: 2020-08-26, 02:21:59 by ce.truonghai »