Hello everyone,
I rendered test in C4D with Sun + Sky only and test to compress highlight and contrast. But I do not know why it is overburn in wall material.
And I test same scene and setting in 3ds max, the result is very different. Anyone can give me way to control contrast in C4D.
In both of Max and C4D:
- OverrideMtl = difuse 160 (white) only
- Same of LUTs
- Same of Intensity of Sun and Sky
- Same direction of Sun
- Same Tonemapping in both
BUT....Of course 3dsmax' tonemapping image is good for me.
Thank you so much.
Hai