Author Topic: Achieving Glossiness  (Read 2147 times)

2020-06-10, 15:21:27

nkoe

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Hello,

I am looking for some very glossy and reflective surfaces in my current project and I cannot seem to achieve that.

In the viewport, the surfaces look very glossy and I do not know what I should change in my settings anymore.

I would like both walls to the left and right to look more glossy. Both materials are Substance materials.

I appreciate your help a lot!

Warm regards,
Nils

Scene: https://we.tl/t-2bQdGErsyN


2020-06-10, 15:48:41
Reply #1

TomG

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A screengrab of the material settings would help (for those who can't download the scene itself). In general, reflectivity enabled, set to 1, glossiness left at 1, and fresnel for reflectivity set to 1.52 or higher - this would in fact give you a glass-like surface (bump and displacement maps excepted). Should be as straightforward as that :)
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2020-06-10, 16:08:41
Reply #2

Beanzvision

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You may also want to recreate these C4D materials to Corona and plug the textures back into the appropriate channels.

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2020-06-10, 18:43:02
Reply #3

nkoe

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Thanks, I will try that. Is that the regular workflow with Substance materials & Corona?


2020-06-10, 18:43:46
Reply #4

nkoe

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You may also want to recreate these C4D materials to Corona and plug the textures back into the appropriate channels.



Thanks, I will try that. Is that the regular workflow with Substance materials & Corona?


2020-06-11, 12:33:20
Reply #5

nkoe

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When I try to create a Corona material, add it in the node editor and plug in a Substance shader, for example in diffuse, my C4D freezes and will not return.

Is that what you did there?