Author Topic: Different noise from different light sources  (Read 1826 times)

2014-03-04, 19:04:35

maru

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I suppose it's not a bug, but I'd like to hear some explanations why this happens. From left: sphere with CoronaMtl, sphere with CoronaLightMtl, spherical CoronaLight. LSM was set to 1.
Marcin Miodek | chaos-corona.com
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2014-03-04, 19:10:06
Reply #1

Ondra

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yep, spherical CoronaLight is better, that is expected behavior, since it is analytical sphere, not polygonal
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-03-04, 19:11:23
Reply #2

racoonart

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Left is coronaMtl with selfillumination? If yes then it's simply GI noise (means: rays are not shot to the lightsource but everywhere and don't hit the sphere all the time -> more noise)
Middle: more noise because your mesh light is sampled per polygon (like many little triangular lights)
Right: perfect mathematical sphere, so it can be sampled a lot better
Any sufficiently advanced bug is indistinguishable from a feature.

2014-03-04, 19:47:23
Reply #3

maru

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Understood.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us