Hi,
I'm trying to generate a script from a macro recording in 3D Studio Max - for materials
We use a general base-setup for our greenery, for example translucency "0,25"
In the macro recording however, I'm getting the following:
sceneMaterials["forest_automat_34549BD0"][#_4____VP_Japanese_Sedge_Grass_Leaf_Front_04____CoronaMtl].levelTranslucency = 0.25
Is there a written definition to have this more "generalized" in the following sense:
sceneMaterials["SELECTED MATERIAL SLOT"].levelTranslucency = 0.25
I reckon this question might be better posted in the area forums, but I wanted to try it here as well, you never know :)
Grts!