Author Topic: Jagged/faceted shading with anisotropy orientation set to UVW  (Read 2439 times)

2020-01-14, 16:10:20

mantaskava

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Topic name says it all basically. You can see what's going on in the screenshot above.

It looks like it has something to do with UVW's stretching (I might be wrong), but if I want to get correct aniso effect I got to keep uvw straight.

Any thoughts/ideas how to get it fixed?

Aniso set to 1.0 just to exaggerate the effect. On lower levels it is not as obvious.


2020-01-14, 21:06:24
Reply #1

romullus

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I think the only solution would be subdivide like crazy, untill those steps become not noticable from reasonable distance.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2020-01-15, 17:34:44
Reply #2

mantaskava

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I think the only solution would be subdivide like crazy, untill those steps become not noticable from reasonable distance.

Yeah it seems like subdividing like there's no tomorrow really helped! Thanks

2020-01-15, 19:40:01
Reply #3

mferster

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what do your bump settings look like?

2020-01-15, 20:18:33
Reply #4

mantaskava

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2020-01-16, 09:19:09
Reply #5

sprayer

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Can you share the scene?
Though it is definitely something wrong with anisotropy in corona

2020-01-16, 10:18:59
Reply #6

GeorgeK

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We will be looking into the issue, thanks for the input.
George Karampelas | chaos-corona.com
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2020-01-16, 10:36:40
Reply #7

sprayer

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We will be looking into the issue, thanks for the input.
here was posted similar problem on another forum if you interested
https://www.dropbox.com/s/1ha14wzevx02lgy/file.max?dl=0 


2020-01-16, 10:50:42
Reply #8

GeorgeK

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We will be looking into the issue, thanks for the input.
here was posted similar problem on another forum if you interested

Thanks Sprayer, will add it to the report! (internal id=446419669)
« Last Edit: 2020-01-16, 11:24:56 by GeorgeK »
George Karampelas | chaos-corona.com
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