Author Topic: wips and questions  (Read 2314 times)

2014-02-17, 21:08:33

ukajali

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hi,
testing some kind of  country-style fabrics utilizing displacement, dof etc...
if i understand correctly, world units would tessellate the objects closer to the camera more dense than those further away.
in a case like the attached i would say this doesn't make much sense, cause the most dense displaced object is blurred being out of focus range and therefore doesn't need to be high res.
using screen size instead would let me run out of memory pretty fast using displacement on several objects, all with the same resolution tessellated at render time.
only solution would be to have the tessellation controlled on a per-object-basis and not globally in render settings.
or am i missing something completely?
I've read almost every post in the forums except bugs and requested features, so i might miss something.
has this been discussed before? search-function didn't help in this case.


2014-02-17, 21:48:08
Reply #1

Ludvik Koutny

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Screen space displacement tessellation is the memory efficient one, while world space is the one which makes you run out of memory fast. So whenever you can, use screenspace one ;) I believe displacement has been a bit improved since A5, so better one should be available soon in A6 release. :)

2014-02-17, 22:08:38
Reply #2

ukajali

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i see. thx for enlightenment :)