Yeah not a bug, then.
Anyway, I'm trying to get a sofa to look right (again) and this still confuses me. How should I go about replicating a fabric? Is a falloff diffuse really the only way to get anything like the low glossiness reflection effect, because it's nineties as hell. Overall I don't think the glossiness curve Corona has right now is quite natural. Am I doing something wrong here or do others have the same problem?
Yes, diffuse only. I do agree the curve is bit odd. In best practice , low glossies, even at full specular reflection (ideally, there is no reason to lower it) should produce identical look to fully lambertian shader.
In most renderers (with exception of Maxwell) this doesn't happen (and instead, often leave artificial 'sheen' )...and imho complicates life, because you have to tweak it with wrong stuff (lowering actual specularity, ior/curve,etc...) to achieve your needs.
[it works excellently in Disney's modeled PBR, like in Unreal4, :- ) ..]