Hello,
So my goal is this:
Which is two objects with the same triplanar mtl (set on local) applied, however you can notice pattern goes vertically on vertical part, and horizontally on the horizontal (exactly how I want it to go).
BUT, before doing a whole series of actions it looked like this:
And now to get to my goal the only way I found out (so far) is these series of actions (6 of them to be exact):
Add Xform modifier
Select gizmo
Rotate gizmo
Rotate part back to it's place
Activate affect pivot only
Roate back(fix) pivot rotation
And so now finally we have what we want. But this workflow is far from being efficient IMO.
I tried uvw box mapping as well, but that too depends on local axis so it's basically the same problem. UNLESS you break the link(instance) between the two uvw maps (which I don't want to do) and rotate them separately.
Anyone has any suggestions on this?
Thanks
EDIT:
After doing these tests it looks to me that object's "local" axis and "pivot point axis (or direction)" is two totally different things, or..? Because if it were the same, rotating object's pivot point should change object's local axis too, which in result should change the direction of triplanar mtl. But in this case rotating pivot point does nothing.
So I guess we should first start from clarifying what exactly IS local axis and how does it correlate (or does not) with pivot point axis.