Author Topic: Multiscatter texture not working  (Read 7008 times)

2014-02-12, 05:59:24

fobus

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It ell be great to see working multiscatter texture in Corona. When we can get random colors generated by it to random objects (but not in random time).

2014-02-12, 10:05:17
Reply #1

Ondra

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the texture should be working fine in daily builds
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-02-12, 10:34:11
Reply #2

fobus

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the texture should be working fine in daily builds

Thank You.

Update:
It seems to be not working in 2014-02-06 build.
« Last Edit: 2014-02-12, 10:45:30 by fobus »

2014-02-12, 14:06:05
Reply #3

Ondra

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And what multiscatter version do you have?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-02-12, 14:14:21
Reply #4

fobus

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And what multiscatter version do you have?

Latest one.

2014-02-13, 09:33:30
Reply #5

fobus

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Still not working in latest build (2012-02-12). I've uploaded scene to test it.

2014-02-14, 16:39:38
Reply #6

Ondra

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The objects are not scattered with multiscatter. Multiscatter texture is only intended to work with multiscatter geometry.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-02-14, 22:30:07
Reply #7

fobus

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The objects are not scattered with multiscatter. Multiscatter texture is only intended to work with multiscatter geometry.

Of course NO. It is helpfull for any objects to have random generated colors. If we use it with or without multicscatter. Is this means You will not add this compatibility?

2014-02-15, 00:23:06
Reply #8

Ondra

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No. THere are other ways how to do it, like multitexture
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-02-15, 07:20:06
Reply #9

fobus

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Multitexture has no color parameters and it helpless with Multiscatter. I'll explain: if we have bunch of objects that is scattered with multiscatter and randomly placed by hands too, than we can't use same material to randomize its colors this way. For example trees or grass plants and so on. If we wount have a texture on object we can just use multiscatter texture with random colors mixed and that's the trick. But for now we must use random solid texture files to mix them in multitexture and use different material if we need it on multiscattered objects. It is no good... But if it is really hard to implement in Corona I see no way to ask You forever about it :(

2014-03-24, 03:50:09
Reply #10

fobus

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Resolved. Multiscatter texture v1.3.1.4a now supported by Corona not only with multiscatter objects itself but with other objects too.