Author Topic: 2.5d Displacement Playground!  (Read 7635 times)

2020-01-14, 09:47:47
Reply #60

rowmanns

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Hello,

So 2,5D Disp vs Regular

for me in this and many similar circumstances is unusable.

Hi Tanakov,

Can you send over your scene? Of even just a simplified one of the carpet?

Thanks,

Rowan
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2020-01-15, 12:19:32
Reply #61

Tanakov

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2020-01-15, 16:30:05
Reply #62

rowmanns

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Here it is
https://we.tl/t-lXKzQYALwA
Hi,

Thanks for sending it over. I have sent it on to the dev team for futher investigation.

Cheers,

Rowan

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2020-01-27, 19:43:48
Reply #63

scionik

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I love the new 2.5 Displacement...
Finally, I can do all walls truly bumped. Just wanna say Thank you, dev team, for it.

2021-02-26, 15:27:31
Reply #64

rowmanns

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Hi,

We have improved the tessellation of the 2.5d displacement in the latest v7 daily build. This should resolve a lot of the artifacts which were present when using the 2.5d displacement.

You can download it here:
https://forum.corona-renderer.com/index.php?topic=30876.msg182287#msg182287

I look forward to your feedback.

@Tanakov I checked this with your scene: https://corona-renderer.com/comparer/nMeBcb It looks much better now :)

Rowan
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2021-03-03, 09:45:33
Reply #65

Frood

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Quickly tested latest two DBs against each other with draft geometry (+subdivide). Yes, it got better. Displacement map is just a checker.


Good Luck





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2021-03-28, 10:48:49
Reply #66

dj_buckley

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I'm yet to check this due to being in the middle of live projects etc, but if you haven't already, it would be good to check the 'fixed' displacement is consistent across the different Chamfer modes in the Max Chamfer modifier, for example, Uniform, Radial, Patch, Quad etc.

What you choose here, currently has quite a noticeable effect on the displacement quality as I've just found out with the current stable release (Corona 6).  Some real strange edge artifacts that become noticeable when opting for 'Patch' mode compared with 'Uniform' but sometimes you need to use the different modes and so it the displacement artifacts become unavoidable.  It's worth noting this happens with both normal and 2.5D displacement.

Hopefully this has already been addressed and won't be an issue in V7 :)