Author Topic: Weird shading with anisotropy on  (Read 3428 times)

2019-08-11, 18:40:14

mantaskava

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Hey guys,

Any idea what is happening here? It seems this shading error occurs when anisotropy mtl is used on bent geometry. It wouldn't be such a surprise (probably) if this was happening on very heavily bent surface, but the rocking chair's frame isn't bent that hard.

Chair's frame


Frame + test geo


Test geo flat




Thanks

2019-08-11, 19:23:55
Reply #1

romullus

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Just a guess, maybe anisotropy orientation is set to UVW and actual UVs are messy?
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2019-08-12, 12:21:26
Reply #2

mantaskava

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Just a guess, maybe anisotropy orientation is set to UVW and actual UVs are messy?

Yep, it seems it was related to UV mapping. Not that uvs were messy, but I just had to change direction settings from "local axis" to "uvs".

Thank You, Romullus!

2019-08-12, 17:15:25
Reply #3

maru

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Maybe it could be an instance of this? https://forum.corona-renderer.com/index.php?topic=11044.msg71290#msg71290
It also happens in other renderers.
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