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Chaos Corona for 3ds Max
[Max] I need help!
Weird shading with anisotropy on
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Topic: Weird shading with anisotropy on (Read 3428 times)
2019-08-11, 18:40:14
mantaskava
Active Users
Posts: 80
Weird shading with anisotropy on
Hey guys,
Any idea what is happening here? It seems this shading error occurs when anisotropy mtl is used on bent geometry. It wouldn't be such a surprise (probably) if this was happening on very heavily bent surface, but the rocking chair's frame isn't bent that hard.
Chair's frame
Frame + test geo
Test geo flat
Thanks
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2019-08-11, 19:23:55
Reply #1
romullus
Global Moderator
Active Users
Posts: 8854
Let's move this topic, shall we?
Re: Weird shading with anisotropy on
Just a guess, maybe anisotropy orientation is set to UVW and actual UVs are messy?
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I'm not Corona Team member. Everything i say, is my personal opinion only.
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2019-08-12, 12:21:26
Reply #2
mantaskava
Active Users
Posts: 80
Re: Weird shading with anisotropy on
Quote from: romullus on 2019-08-11, 19:23:55
Just a guess, maybe anisotropy orientation is set to UVW and actual UVs are messy?
Yep, it seems it was related to UV mapping. Not that uvs were messy, but I just had to change direction settings from "local axis" to "uvs".
Thank You, Romullus!
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2019-08-12, 17:15:25
Reply #3
maru
Corona Team
Active Users
Posts: 12768
Marcin
Re: Weird shading with anisotropy on
Maybe it could be an instance of this?
https://forum.corona-renderer.com/index.php?topic=11044.msg71290#msg71290
It also happens in other renderers.
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Marcin Miodek |
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] I need help!
Weird shading with anisotropy on