Author Topic: romullus wips  (Read 242481 times)

2022-10-27, 13:14:22
Reply #465

romullus

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I didn't try distance map TBH. Curious to learn if it can be used to drive displacement. Thanks for the tip!
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2022-10-30, 14:54:42
Reply #466

Jpjapers

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I didn't try distance map TBH. Curious to learn if it can be used to drive displacement. Thanks for the tip!

I have a vague memory of using it to create ripples around rocks sticking out of water. So i think it can be done!

2022-10-30, 15:43:16
Reply #467

romullus

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Ah yeah, i tried it already and it works! It's just the distance map is not very useful in this particular case... But overall, as a displacement driver, it's perfectly viable solution.
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2023-02-09, 15:17:27
Reply #468

romullus

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Updated my old ants video with better models, higher resolution and nicer tone-mapping. It's funny that despite 6 years of Corona's advancement and much more powerful pc, the new video took roughly the same amount of time per frame to render.

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2023-03-17, 22:22:18
Reply #469

romullus

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Quick doodle with sand.



The castle model is by assetfactory, downloaded from Sketchfab. https://skfb.ly/ow7Q6
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2024-04-05, 11:27:12
Reply #470

romullus

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It's time for fishing.

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2024-04-08, 09:11:50
Reply #471

Beanzvision

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Nice and calming ;)
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2024-04-08, 09:59:15
Reply #472

romullus

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Thank you! Here's another image i've been working on over weekend.

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2024-04-08, 16:25:27
Reply #473

Jpjapers

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Really nice! Is there something funky going on with the glass? The rear window looks unusual.

2024-04-08, 20:28:19
Reply #474

romullus

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Thank you. That's intentional, old soviet cars had poor quality glass windows, which would distort the view quite significantly. Here's one extreme example: https://www.flickr.com/photos/dimal965/6240686023/ I probably could tweak the maps somewhat more, since distortion doesn't look quite exactly how i would want to, i'll leave this for next time.

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2024-04-11, 23:43:19
Reply #475

romullus

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I tried to ignore generative AI to the best of my abilities, but it seems that pretty soon you'll have to chose - either you embrace it or you'll go extinct like a dinosaur. Couple days ago i finally forced myself to install stable diffusion and i have been playing with it since. Text2image is certainly not for me, at least not for now, but seeing all those ridiculously good looking CG people enhancement examples on the forum, i wanted to try this for myself. Here's my attempt so far. I took my old crappy rendering and tried couple different people enhancement methods on it. Inpaint vs upscale with controlnet. I think i like the upscale method more, although it involves significantly more work and can give quite inconsistent colours and details. Anyway, unexpectedly it was great fun, i think i'll continue and try to improve my knowledge. Whether i want it or not, AI is the future and traditional CG bound be much less important if not going to extinct altogether.
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2024-04-17, 16:03:06
Reply #476

maru

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The forum is acting weird and for some reason it did not display your newest posts as unread for me. Super cool stuff as always!
The AI experiment is great too. I understand that some jobs can already be replaced by AI, but for some other ones I am sure AI will stay as an assistant/tool operated by a human. At least for some time... We shall see!
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2024-04-17, 19:22:18
Reply #477

Beanzvision

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That carbon fibre though :)
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