Hi guys!
So I am making these simple kitchen scales. Currently they are made up of two objects – the glass top (a chamfered box) and a white plane underneath (which is placed some 0.5 mm below the chamfered box). When I rendered it with the glass material refraction mode set to “One-sided (solid)” it looked great, with very realistic shadows and nice caustics. But my only problem with it is that it is too noisy compared to the rest of the image and requires more passes before the noise goes away (Image 1).
When I set the refraction mode to “Hybrid”, it appears much less noisy (the absence of the shadows is not a problem for me), but produces these strange dark stripes in the shape of a cross (Image 2). I wonder what the cause of this might be. Any ideas?