Author Topic: Transform in the Layer shader not working with Corona Bitmap  (Read 846 times)

2019-03-14, 10:46:54

JPeters

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Hi there,

After some trial and error I noticed that the "transform" effect in a layer shader does not work with the Corona Bitmap.

Tested in both Corona 3 and Corona 4 for C4D on MacOS, Cinema 4D version 20.

When one has a regular C4D "image" (bitmap) loaded in the layer shader and puts a transform over it to affect the tiling in the shader (independently from the shader tag tiling) everything works as expected and it renders correctly.
When one uses a Corona Bitmap in the layer shader and puts a transform over it, the tiling changes in the viewport but when rendering the tiling is completely ignored and the texture is at it's normal size.

Perhaps something to look into.