Author Topic: Material previews with arbitrary shapes  (Read 27753 times)

2014-02-19, 21:47:20
Reply #30

cecofuli

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Maybe a BUG?

(*) Double click on the material slot. A new sphere preview is opened.
(*) Try to rotate the preview outside the Material editor --> VEEEERY slow...

2014-02-19, 22:51:44
Reply #31

Fibonacci

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Maybe a BUG?

(*) Double click on the material slot. A new sphere preview is opened.
(*) Try to rotate the preview outside the Material editor --> VEEEERY slow...

For me it's not moving.... :(

The problem maybe with the A5...But I can't wait the A6...
Holy Corona : the materials is the clue.

2014-02-19, 22:54:10
Reply #32

cecofuli

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2014-02-19, 23:09:37
Reply #33

Alex Abarca

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That's great man! When is version 6 coming out?

2014-02-19, 23:12:53
Reply #34

cecofuli

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2014-02-19, 23:37:52
Reply #35

Utroll

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or 'not even KM can...' ?
When all he wants to achieve for a6 is achieved let's say :)

2014-02-20, 17:51:36
Reply #36

Ondra

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It works here as expected. Seems like 3dsmax is deliberately not updating the pop-out view as often, but the one in mtl editor is updated in realtime. Mental ray behaves the same way.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-02-20, 18:44:40
Reply #37

cecofuli

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2014-11-15, 19:45:25
Reply #38

3dwannab

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Hi all,

You may be aware of Bertrand Benoits mat test scene ball (get it here). Note: It will have to be changed over to Corona scene first.

I've went ahead and uploaded a version here for material previews. Bertrand has gave me permission to upload it here. He actually emailed straight away :] Thanks Bertrand.

I've been using this ball for a while but I've optimised it for corona from the VRay one I had. I also made it so it can support up to 8 multi-sub object materials. You can add more ID's to the ball if you want. I've spilt up the ball into 8 different elements to make it easier to edit the ball if you do. It's better in that if you have only 2 IDs for instance they don't get scatter over smaller areas. (see screenshot)

There's two lights in the scene which illuminate the ball. The loader does not load cameras unfortunately (only lights). I had to rotate the ball by 5deg and reset its x-from to appear at a slight angle.

I hope you guys like it.

One more thing. Does anyone know of a way to change the preview to the custom object inside the slate material editor without having to switch to basic mode to do so? Seems silly now since it's been part of max for a while now. 2010 (I think).

EDIT: 2011 Scene File added
« Last Edit: 2014-11-15, 19:54:39 by 3dwannab »

2014-12-11, 09:33:51
Reply #39

skelington

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