Would it be possible to revert the CoronaBitmap UVW scaling controls to how 3ds' native bitmap controls UVW scale? There's a lot of instances where I link both the U and V (width and height) scales to the same Bezier Float controller so that I only have to change one value and it will always keep the bitmap square. Right now if I try to export the UVW scale to a different controller, I'm stuck with Bezier Point3 and it doesn't offer the same level of control.