Hello,
Is it somehow possible in (3DS Max here) to clamp texture output to a specific value (globally)?
Example:
Let's say there is a grey scale dirt/grunge map, and I want to clamp it's output value to a max of 0.9 (which converts to srgb 230). And, if let's say, that exact texture doesn't reach that value anyways, it wouldn't be affected at all. It only should be affected IF it exceeds that value of 0.9 or srgb 230. How do I do that? Of course everyone's first thought comes to 'Output' node, but the thing is, that node works "locally" if that makes any sense, so the texture will be clamped to 0.9 of it's CURRENT max value, and not the global value of 255 or 1.0
I hope I was clear enough :)
Thanks